The Callisto Protocol studio confirms layoffs as former employee claims "most of the devs" affected

The Callisto Protocol studio Striking Distance has been hit with more layoffs, parent company Krafton has confirmed, amid claims “most of” its developers have lost their jobs.

Word of job cuts at Striking Distance began surfacing earlier today as employees took to social media. Former director of concept art Jesse Lee wrote that “most of the devs were laid off”, while former cloud devops engineer Seth Spitkoski said “many” had been impacted.

Krafton later confirmed layoffs at the studio in a statement shared with PC Gamer. “Striking Distance Studios has reduced the size of its team to remain agile,” the company wrote, “which creates a sustainable environment for the studio at its current stage of development.”

“The studio remains operational,” the publisher added, “and these changes will not impact any planned ongoing support. No further changes are planned at this time.” Krafton did not reveal the reveal the number of staff impacted by its job cuts.